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Naval Action Ships Guide

суббота 11 апреля admin 64

HMS Indefatigable - Guide 116 (Extended). Naval Action - Ships Comparison - 5th Rate. HMS Surprise replica museum tall ship Video.

Naval warfare has a rich history dating back to ancient times, spanning countless conflicts that have relied on access to the world’s oceans. Fleets and flotillas have been crucial for the logistical transportation of materials, goods, treasures and troops. In combat, naval vessels have the capability to strike a decisive battle against the opponent or interdict against their supply lines. Undoubtedly, this is an important branch of a nation’s military, but how does this element of warfare translate to videogames?

Those who are looking for naval warfare can find games that are worth an investment, whether more arcade-style combat, or developing the strategy for an entire battlefleet. The following titles are absolute plays for the admiral-minded types looking to expand their naval-themed experiences.

What are the best Naval War Games?

  • Naval Campaigns: Wolfpack
  • Command: Modern Operations
  • Cold Waters
  • Rule the Waves II
  • Supremacy at Sea WW2
  • Atlantic Fleet
  • Victory at Sea
  • Silent Hunter 3
  • Ironclads 2 Collection
  • Enigma: Rising Tide
  • Navyfield
  • Fighting Steel: World War II Surface Combat 1939-1942
  • World of Warships

Naval Campaigns: Wolfpack

Developer/Publisher: John Tiller Software
Tags: WW2, Atlantic Theatre, Submarine Warfare, Operational, Real-Time
Purchase:Direct

A rare naval-themed outing from the fabled JTS house, Wolfpack is the latest entry in the Naval Campaigns line and takes you to the till-covered Atlantic theatre. You are in charge of a varying number of U-Boat ships as you try and disrupt the Allied supply lines in the Atlantic Ocean. Alternatively, you're in charge of the Allied fleets trying to keep Britain's life-line up and running.

There are 50 scenarios in total, along with two campaigns covering a wide range of battles and set-pieces. Not all of them can be played from both sides, but most of them can. There is also a powerful editor as standard, and the usual JTS bells and whistles to go with it. It's still fairly old-school in that JTS fashion, but this is a more straight-forward game in many ways.

Command: Modern Operations

Developer/Publisher: WarfareSims / Matrix Games
Tags: Naval, Land, Aerial, Real Time, Various Theatres, Strategy, Simulation, Grand Strategy, Modern Warfare
Purchase: Steam, Direct

Command's definition as purely a 'naval' war game is getting rather stretched now, but despite improving the ground operations part of the simulation most of the scenarios and focus is on naval (and air) assets for the most part. Regardless of how you want to define it, it's a damn good piece of software and deserves to be on every list it can fit under. Since it's predecessor was here, feels right to continue the tradition.

You can read our Command: Modern Operations review to find out more about what we thought, but the basic break-down is this: This is the finest, most-in depth simulation of modern warfare you will ever see, and the new version definitely has a number of improvements in terms of U.I. and accessibility. If you've never owned CMANO but have a passing interesting, then buying CMO is a must. If you're an existing owner, there's not as much new as perhaps justifies the asking pricing. Existing owners of the base CMANO game get a 50% discount until January 31st, but even then what's on offer may not be enough for some. Still, you can always take the Paradox mentality and think of it as an investment in the game's future in terms of new free content.

On Feb 24th, 2020, CMO received its' first piece of Command LIVE micro-DLC, Broken Shield 300. To date it's the best example of such DLC that's been released since the project started, and bodes well for the future of such smaller releases on the new platform.

Cold Waters

Developer/Publisher: Killerfish Games
Tags: Naval, Real Time, Various Theatres, Strategy, Simulation, Submarine
Purchase: Steam

Killerfish Games manages to hold two titles on this list, and with good reason. Cold Waters manages to walk a perfect line between arcade and simulation with this submarine-based naval game. Establishing itself in a modern setting, the player sets out in nuclear submarine and strike against surface targets and warships while evading modern ASW countermeasures. Great mission and unit variety, outstanding visuals and intuitive UI enables Cold Waters to stand tall among the greatest naval wargames out there.

Content for Cold Waters is still being released, with the latest addition being a South China Sea campaign. Those looking for a more immersive sub sim, please note that this isn’t Silent Hunter – you may be disappointed if that’s what you’re looking for here. Read our Cold Waters review to learn more about what makes this game so popular.

Rule the Waves II

Developer/Publisher: Naval Warfare Simulations
Tags: Naval, Real Time, Various Theatres, Strategy, WW1, WW2, Management, grand strategy
Purchase: Direct

While the sequel to Rule the Waves won't be ground-breaking for anyone experienced in the original title, Rule the Waves 2 is a clear improvement over its predecessor in more ways than one. With an expanded timeline through to 1950, air forces and Air Craft Carriers now make their appearance in the mid-to-late game, shifting the priority of naval doctrine from Dreadnoughts and super-ships to platforms capable of fielding large amounts of air power.

Other little improvements, such as changed naval invasion ranges, mean that this takes on a more long-form, emergent narrative experience similar to Hearts of Iron - it's less about painting the map your colour, and more about the strategic and long-term naval performance of your nation. There's still areas of improvement - in-game events and politics still take on a euro-centric affair, the game is terrible at explaining itself, and we'd love to see mechanics that cater towards large-scale warfare between alliances. As with the first game, this is a completely unique experience in naval war gaming, and anyone even remotely interested should definitely try it out for themselves. Read our Rule the Waves 2 review to find out more about what we thought.

Supremacy at Sea WW2

Developer: Naval Warfare Simulations
Tags: WW2, Strategic, Management, Pacific, Atlantic, Mediterranean, Operational
Purchase:Direct

In many ways SaS is a counter-point to NWS' other entry on this list, Rule the Waves 2. It's not getting a sequel and hasn't had the same amount of support as the other game, but provided you can still get a hold of it (you can only purchase what few physical copies remain from the NWS store) it's a very engaging naval warfare game that focuses on the big-picture. There are three campaigns covering the Pacific, Atlantic and Mediterranean theatres, and you're tasked with managing and deploying fleets and task forces based on operational needs of the campaign. Along with fleets and ships, you can also manage air assets, and even intervene in ground battles.

It's a little bit fiddly to get working on Windows 10 machines, but it is doable and this is one of those rare games that clearly has been designed by someone with immense knowledge and passion for the subject, and have offered a unique take that makes best use of the resources and technology they had available. The quintessential 'indie' war game and you can find out more by reading our Supremacy at Sea review.

Atlantic Fleet

Developer/Publisher: KillerFish Games
Tags: Naval, Turn Based, Atlantic Theatre, Strategy, WW2, Arcade
Purchase: Steam, iOS

Initially released on iOS as a sequel to Pacific Fleet in 2015, Atlantic Fleet excels as an arcade-style turn-based naval strategy game. Slug it out in single battles, scenarios or an Atlantic campaign as the Kriegsmarine or the Royal Navy. Both factions offer a wide variety of naval vessels, from famous ships such as the Hood and Bismarck, all the way to “paper” battleships such as the Lion-class and H-44! The use of land based or carrier aircraft for strikes against ships is also present and can give an edge over the enemy.

The turn-based combat is perfect for the surface ship engagements, but submarine and aircraft carriers are a bit sub-par. The price of admission is just right for the amount of content in the game. Read our review for more.

Victory at Sea

Developer/Publisher:Evil Twin Artworks
Tags: Naval, Real-Time, Various Theatres, Strategy, Arcade, Moddable, WW2
Purchase:Steam

Victory at Sea is an excellent game for those who want a fast-paced experience of WW2 naval warfare across multiple theatres of operation. Simplified combat controls and real time management allows for the action to be quick and engaging. Nation variety spans the traditional naval powers of British, American, Japanese and German fleets to the lesser represented Dutch, Italian and French forces for custom battles.

There is a lot of content for Victory at Sea due to free updates from the developers, coupled with a cheap purchase price. Along with modding tools that expand unit rosters (such as can be found here) and ship variety this is a great title for people looking to expand their naval libraries.

This game also received a sequel - Victory at Sea: Pacific. Sadly, the added campaign layer has added a whole new pool of potential problems for the developer. It's got a solid foundation, but there's still work to do yet before it's in a good enough place to knock the original game off its perch.

Silent Hunter 3

Developer/Publisher: Ubisoft
Tags: Naval, Real Time, Various Theatres, Strategy, Simulation, Submarine, WW2, Moddable
Purchase: Steam, Direct

As a U-boat captain of the Kriegsmarine, you will find yourself prowling for unsuspecting targets, ambushing convoys, or fighting against aircraft as you’re surfaced. Interacting with the ships interior is also a major component of managing your submarine. Of the Silent Hunter series, Silent Hunter 3 easily remains the undisputed champion.

What pushes Silent Hunter 3 beyond it’s sequels is the incorporation of the GWX3 GOLD mod. This mod gives the game an even more immersive experience, with quality of life changes, environment improvements and added variety still unmatched by the later titles. If you can sacrifice the visual fidelity that the later versions have, you’ll find afternoons and evenings lost as you develop into a successful U-boat Commander. Alarm! Fluten!

Ironclads 2 Collection

Developer/Publisher: Totem Games
Tags: Naval, Real Time, Turn base, Various Theatres, Strategy, Simulation, 19th Century
Purchase:Steam

Where previous Totem Games releases can be considered misfires, the Ironclads 2 series of games bundled as a collection on Steam are a great addition for any Armchajr-Admiral out there. This collection of games has you fighting forgotten engagements in the late 19th century. While the strategic element is turn based, engagements are in real time. But don’t be fooled; managing ships can get complicated when you split columns or try and envelope an opponent’s fleet.

Opponent AI, ship models and unique settings allow these naval engagements to really come alive and provide wonderfully varied experiences. However impatient players or newcomers might be frustrated by the lack of tutorials (other than just a manual) and hardcore sim fans might be disappointed by the basic mechanics for tactical engagements. However, for the price of four games, and the unique setting each brings, these titles definitely deserve the attention they get.

Totem also make the Clad in Irons series, which is what they're currently focusing on. They recently released a DLC for one of their games title Clad in Iron: Carolines 1885, which you can also read our review on.

Enigma: Rising Tide

Developer/Publisher: Tesseraction Games/Dreamcatcher Interactive
Tags: Naval, Real Time, Atlantic Theatre, Strategy, First Person, Arcade
Purchase: Free

Enigma: Rising Tide is a very strange but excellent naval wargame. What makes it so strange is the alternative history the game is based upon; the Germans won the first world war, and everything stems from that. Now that you’ve digested that twist, it is easy to see what makes Enigma: Rising Tide such a compelling game to play. Focusing on small unit actions, such as operating a corvette, submarine or a destroyer.

The game pits the player on the bridge of these vessels and manages to operate a fine balance of arcade action and command options. Where it lacks in patience and finesse, the pace of the missions and the satisfaction of a ship sinking is still gratifying in this title. Enigma: Rising Tide is for those who are wanting to take a break from the hard-fought battles of stratagem and are looking add a few more hulls to the bottom of the sea in at what sometimes can be a neck breaking pace.

Navyfield

Developer/Publisher: SDEnterNet / Naiad Games
Tags: Naval, Real Time, Pacific Theatre, Atlantic Theatre, Arcade, WW2, Multiplayer
Purchase: Free, Free (Steam)

Navyfield is a curious naval game. Recommending it is like telling somebody to go see Woodstock today. As an MMO, it’s time in the sun has passed by a few years, but at it’s peak it was a phenomenal game. Although Navyfield has been overshadowed by modern releases, the game is still strong to this day. Pitting up to 32 players and an assortment of ships together, Navyfield has a surprising amount of variety and modes, backed by quick and addictive battle sessions.

Typically, fleets are a combined assortment, battleships, carriers, cruisers, destroyers and even frigates are some of the options available (unless the hosted room decides otherwise). The beauty starts with as you see the players naturally forming to picket the larger ships or the carriers and the ships with greater agility either lay torpedoes or scout for incoming spreads. Players that aren’t apart of the pack and are unexperienced can find themselves isolated and destroyed. Anti-Aircraft is also an important element, as although machine gun fire from your ships are automatic, it requires a keen eye to manage those flak bursts to take out incoming aircraft which can sway the battle in mere seconds. Matches are quick and full of action in an easy to look at isometric view.

Navyfield was and still is grindy, making the drive to those bigger ships a pain if you’re unwilling to cough up some compensation. Levelling up your crew and unlocking newer arsenals are still very much a mechanic here. However, a side benefit of this is understanding the types of ships and the benefit of different play styles. Rushing to be the King George V-class may not necessarily be as enjoyable as wiping out many unsuspecting players with a perfect torpedo spread from a Japanese light cruiser. Every faction has a distinct feel and doctrine.

Although there is a Navyfield 2, it tries too hard to compete with World of Warships, rather than capture the magic in a bottle that the first game had and suffers for it. Both newer titles feel more about smaller engagements and which captain has the widest bow (a matter of speaking). Navyfield managed to capture fleet combat exceptionally well in a multiplayer setting the first time around and is still supported and played by players today.

Fighting Steel: World War II Surface Combat 1939-1942

Developer/Publisher: Divide By Zero Software Inc./ Strategic Simulations, Inc.
Tags: Naval, Real Time, Pacific Theatre, Atlantic Theatre, Strategy, WW2
Purchase: Free (Abandonware)

Fighting Steel is a lesser known title for those looking into the war chest of naval wargames; as a game, it primarily focuses on fleet action. Pitting capital ships against others in often historical context or user created scenarios, in real time ships square off to lob shells until somebody capsizes or breaks off under the cover of smoke screen. What Fighting Steel does well is the variety through a large variety of ships and how they perform in battle, and it’s attempt of authenticity, through its scenarios and mechanics. Although the graphics are simple and dated, they are crisp and serviceable. It’s easy to distinguish targets by their silhouettes for the experienced admiral.

For Jutland players, the games are very similar, only standing out on a few overlay mechanics and time period of course. A rocky release might have damaged the hull of Fighting Steel a bit, but since 1999, the game has improved to be a compelling and immersive through patches from the dedicated. Work such as Fighting Steel Project which delivers an improved combat simulation and fixes a lot messy bugs along the way has Fighting Steel still on the fleet roster for those looking to see if their admiralty skills are still sharp.

World of Warships

Developer/Publisher: Wargaming.net
Tags: Real-time, action/arcade, WW1, WW2, Online Only, Multiplayer
Purchase: Free

While its definition as a 'war game' is understandably debatable, Editor Joe decided to include this on our list because not only does it offer a refreshingly different experience to everything above it, but it's also a fun a surprisingly cerebral game. Featuring ships that range from WW1-era right through to the end of WW2 and a bit beyond, World of Warships is what happens if you take the concept of something like Battlefield, or Call of Duty, except everyone is controlling a warship.

What sets it apart from most free-to-play arcade games though is that there's a surprising amount of forethought required in order to play well. You've got to consider your direction and the time it'll take you to change course, gun emplacements can take time to turn (especially in the big battleships), and when it comes to attacking your distance and lead-time with your shots are also important. It's a lot more fun to play with friends, and being free-to-play means a grind does start to set in at the higher tiers, but once you get to Tier 6 you can do the special PvE scenarios which are a nice change of pace. The late James Cobb was always a quiet fan of this arcade 'war' game, and we can easily see why. We're looking forward to seeing what the inclusion of Submarines will do for the game.

Other Naval War Game Recommendations

We regularly update these lists with new or looked-over games, and to keep things manageable we'll rotate out some entries to make way for others. Past members of this list include:

  • Battlestations: Pacific
  • Fleet Command
  • Dangerous Waters
  • Action Stations
  • CMANO (R.I.P.)
  • UBoat
  • Carrier Battles 4 Guadalcanal - Currently only on iOS, but a PC version is coming.

What would your list of top naval war games look like? Let us know in the comments!

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Naval Action is a hardcore, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history – when sailing ships ruled the seas.

Beginners Guide

A guide to help new players figure out the game, up-to-date as of February 2019.

Introduction

Naval Action is a fascinating game – unfortunately, it’s also a very obtuse, opaque, and sometimes downright byzantine game with a grueling learning curve. Looking around, most of the information about this game is either hopelessly out of date, or requires Bletchley Park to decipher. This makes an otherwise excellent game pretty brutal on new players; ergo, this guide, written in the hopes of helping new players figure out WTactualF is going on. Everything in here is stuff I’ve either figured out myself using mystical clairvoyance, or things I’ve divined from peering into ancient star charts written years ago by overzealous 18th century naval enthusiasts posting cryptic gobbledeguk (Steam censors that when spelled properly; hilarious) on wikis.

How i mine for fish?

That’s a thing you can actually do in this game, but we’ll cover that later. First, it should be noted that this guide assumes you are playing on the PvE (Peace) server. Many of the basics covered here are applicable to PvP to various extents, but the PvP ruleset introduces extra complexities, difficulties, and about seven different strains of virulent cancer which are beyond the scope of this guide. If you’re struggling with the game, do yourself a favor and learn the ropes in PvE first.

So, once you have a character made on the PvE server, let’s jump into what the hell to do. Your choice of nation doesn’t matter a ton in PvE, so pick something you like. Britain and Pirates have convenient central starting locations with easy access to the economic game, if that interests you. Pirates and USA are also pretty close to the low-level Bahamas region, which can be a useful place for newer players to sail around in.

Naval Action Ships Guide

Tutorials

Once you’re situated, you should absolutely do the first four prompted tutorials. Even if you’ve played similar games before, such as Pirates of the Burning Sea, there are new concepts taught in the tutorials which are important to be familiar with. Pay particular attention to the advanced sailing tutorial which teaches you how to maneuver without your rudder – it may not seem necessary at first, but you’ll need to understand the basic concepts in order to start playing with bigger ships once you’re ready to move up from your first few newbie ships.

After the first four tutorials are four exams followed by a final exam. THESE CAN BE VERY HARD. Attempting them is free, however, and you do not need to do them right away if they’re a little overwhelming. You can and probably should skip them for now until you’ve played around with the basics for a few hours. Just hit SKIP, and you can come back and do them later. When you do come back to them, completing the regular exams nets you an important promotion and a free corvette, and completing the final exam gives you another big promotion and a respectable frigate.

Getting Started

Tutorials are boring, skip

That’s the spirit! (no, but seriously, at least do the first four)

Once you’re done with the tutorials for the time being, you’ll be in your nation’s capital with a Basic Cutter. Yeah, it’s pretty basic. It’s even got basic guns. Such is life. It will serve its purpose, however, and better yet, it’s free! You can get sunk again and again and again if that’s your style, because you can always buy a new Basic Cutter for $0 at your home port’s Ship Auction screen.

Speaking of $0, that’s what you start with. Nothing. Except afore-mentioned basic boat. So how do you get that sweet cash and start moving up in the world? The easiest way I’ve found is to take a Quest. Open the Quest window, and look for a Kill mission at Rank 7. That’s you, you and your basic ♥♥♥♥♥ boat are Rank 7 garbage. But garbage with potential, and I’m going to help you realize that potential.

Take the Rank 7 Kill mission – it should give you a target for a single enemy Rank 7 ship, and place a swords marker on your map somewhere sorta-kinda near your home port. I hope you know your Caribbean geography.

One more thing before you leave: Check out the Perks window. Most of them are locked, but you should have 1 point to spend. These are semi-permanent upgrades for you, so pick something juicy that will help you advance. I recommend Double Charge to give you an edge in combat, but Fleet Control is also very useful once you’re ready to start capturing new ships to take for yourself.

Now you’re ready set sail and rake in dat $$$. Hit Leave Port! (you may need to hit skip on your tutorials if you haven’t already done that, but surely you have, haven’t you?)

SET A COURSE FOR ADVENTURE

srsly tho you need to set a course.

The Caribbean is ridiculously vast and quite easy to get lost in. To help you find your way, open up the map and hit SHOW PROTRACTOR near the top. Now you can double-click anywhere on the map to plop down a thing. What good does that do you? Well, find your own position – presumably, right outside your home port. Plop your thing down right there. Now, you can hold right click to plot out a course. Place your right-click target on the crossed swords of your Kill mission, and you should now have a straight line from your current position to where you want to be. Close your map, and voila! (if you’re French, otherwise, just marvel at the miracle of technology I have unveiled for you) – you now have a red thingamajigger on your compass, showing you the heading to your destination.

Beware – it’s up to you to chart your position and destination correctly. The red marker won’t magically guide you to where you want to go, it’s purely a product of your own abilities. If you screw up your position on the map, or sail off in another direction, your charted course will be quite wrong.

Now, sail toward your destination. It will appear as a swords icon floating above the sea on the horizon once you’re close enough. It can take a few minutes to get close enough to even see it, so keep your eyes peeled. The wind may be difficult, but thankfully the open sea and your cutter are both pretty forgiving in unfavorable winds. Once you see it, click on it. When you get close enough, a button will light that will let you join the mission. DO SO.

Your First Mission

RUN OUT THE GUNS! DEVIL TAKE THE HINDMOST, AND SUCH!

The basic battle mechanics are pretty well covered by the tutorials (you did those, right?) so I’m not going to go into them here. After a start timer, you’ll be thrown into mortal combat with some other pathetic 7th-rate trash-boat. Good luck, skipper.

The easiest way to get through these basic kill missions is to just sink the other boat with round (ball) shot. If you took the Double Charge perk, you have a limited supply of upgraded shot that tends to be a little more vicious, so use that. Ammo is pre-set and replenishes every fight, so don’t worry about conserving ammo. Basic round shot and grape shot are totally infinite and you never run out, so feel free to just shoot like a madman.

If you’re feeling ambitious or just confident in your boat-shooting abilities, you can board and capture your opponent’s boat, which may or may not be an upgrade from your cutter. Pickles are excellent boats to upgrade to if you find one in a mission, but more on boat selection later.

Either sink or capture your target. If you sink it, try to pull up close to the wreck and pan around until a prompt to hit X comes up, so you can grab any loot it had. Yeah, the interface sucks. Once you have your loot and/or STOLEN SHIP YOU FILTHY PIRATE, go ahead and exit the battle. Chart a course back to port – your old course should still be on the map, so it’s easy to click your thing into place on your old destination, and then set your new destination back to port.

A Note on Boarding

Boarding kind of sucks. A lot.

It will make more sense the more you do it, but for now, the basics are thus:

  • Fire Deck Guns kills everything. Just keep it on cooldown. If your opponent is doing it, then either Brace or fire back.
  • Brace is a good default that protects you against ranged attacks and builds up your Preparation, which you need.
  • Defend protects you against melee, AKA Attack.
  • Once you have 60+ Preparation, do another round of Brace. At the very last millisecond, switch to Attack. If it’s greyed out, you don’t have enough Prep.

This is a simple routine and it won’t win you every fight, but it will beat the AI more often than not as long it doesn’t have a huge initial advantage over you.

Moving Up In the World

For your efforts, you will have received some reals and XP. Once you get back to port, don’t forget to open the Quest window, check your journal, and claim some additional doubloons. You’ve now got pocket change and a basic routine you can do if you need quick cash or XP to progress. So what else can you do?

MINE. FOR. FISH.

When you’re out sailing away from the immediate vicinity of your capital, you can FISH. Toggle fishing mode on at the bottom of the screen while you’re sailing, and you’ll automatically start collecting fish and salt as you sail. Fish can be right-clicked and converted into Provisions, which are used by ship builders to build boats. You can sell these Provisions and salt at a port to bring in a little extra money.

There are even a few rare fish, such as bull sharks, which often sell for decent prices at port as well, so you may not want to convert everything to Provisions until you learn the prices of each fish.

Economics

You can also get your foot in the door in the industrial and economic game. The details of how it all works are beyond the scope of this guide, but basically, capitalism. Most ports have a few resources that can be produced there – check the drop-down menu in the top-left while you’re in port to see which ones. Most of these resources are needed for crafting one way or another, so you might want to try investing in one or two to see if you can work the market.

Anywhere you have an Outpost (including your home port), you can build industrial buildings. For a few reals, you can establish new Outposts in other ports, providing you with a warehouse and dock space there, as well as allowing you to build resource-gathering facilities. Find a resource you like, build a building, and start gathering resources.

It’s up to you to find the market for your resource, but unless there’s a good market for it in the same port (which is possible), you’re probably going to want to ship it around. Your capital port will probably have a thriving economy, as do major ship-building ports like La Navasse. Wherever you decide to ship your goods, you’ll need a way to haul it all. Your cutter can carry a little, but for more serious shipping you’ll need a trader ship.

The Trader Lynx and Trader Cutter are similar to your Basic Cutter, but have a lot more hold space for goods. You can often find players selling them for reasonable prices, so just check local Ship Auctions until you see a price that isn’t insane. These cargo ships are good for economic duty, but they aren’t really suited for combat. Higher level trade ships can be surprisingly well armed, however, so don’t dismiss them completely as you move up the ranks.

I’M ON A BOAT

At some point, you’re gonna want a new boat. Either capture one that looks interesting, or buy a reasonably-priced boat from the Ship Auction. Pickle is a good initial upgrade. It’s still Rank 7, but to progress to higher ranked ships you generally need to get enough XP to get promoted. Your XP-rank determines the maximum number of crew you can have, and bigger ships (Rank 6, Rank 5, etc) require more crew.

Once you move out of your Basic Cutter, however, things get a little more complicated. You need to make sure you recruit new crew to replace your losses after a fight, and you need to keep your ship stocked with a small supply of Rum, Hull Repairs, and Rig Repairs so that you can use Surgeon and repairs while you’re in combat. If you run out of these items, you won’t be able to repair your ship or replenish your crew during a fight.

When you’ve hit Second Lieutenant (1000+ XP), you’ll have enough crew to move up out of Little League and into something more serious. Rank 6 is replete with upgrades, and you can start experimenting with your playstyle and preferences. Most of the ships available at Rank 6 have interesting qualities and advantages, so play around and experiment with any that look interesting to you. You will also probably want to go back and give the Exams another look at this point, as you should be able to pass a few of them after a few attempts now. If you can beat the Endurance Exam, remember that you get a free Rattlesnake Rank 6 corvette and the promotion necessary to use it!

Conclusion

There’s a lot more to this game, and this brief guide only scratches the surface. 7 days to die console commands blood moon. The finer points of sailing, combat, boarding tactics, economics, crafting, and PvP are all beyond the scope of this guide. Hopefully, you should have a better idea of what the hell you’re doing now, at least, and have the tools to start progressing in the game so you can delve into it more deeply.

So grab T-Pain and have at it, skipper!

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