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вторник 14 апреля admin 69
From StrategyWiki, the video game walkthrough and strategy guide wiki

Fallout 2 Table of Contents Walkthrough

From PCGamingWiki, the wiki about fixing PC games. The Unofficial Fallout 2 Patch fixes large number of bugs remaining in the game even after.

Table of Contents

  • Character creation

A list of abbreviations and just some stuff that needs to be noted is included in this section.

  • xp: Experience (general)
  • kxp: Experience from kills
  • NCR: New California Republic
  • BOS: Brotherhood of Steel; technocrats from Fallout 1

This is the route that is used in this walkthrough:

  1. Arroyo
  2. San Francisco / Navarro block (used to get Power Armor) [1]
  3. Klamath
  4. The Den
  5. Modoc / Ghost Farm / The Den
  6. Vault City / Gecko
  7. Den (get the car) [1]
  8. San Francisco / Navarro (now get the PPower Armor if you haven't done so)
  9. Redding
  10. Broken Hills
  11. New Reno / Sierra Army Depot
  12. Broken Hills (again)
  13. Raiders / Vault City
  14. New California Republic / Vault 15
  15. Vault City (again)
  16. Vault 13
  17. Military Base [1]
  18. Navarro / San Francisco

This walkthrough will include (very early on) information to get the Power Armor. It won't assume that you have it until you've reached Vault City (however, you can still complete all of the things mentioned, although it is a lot harder), but after you've got the car (after that section is covered), the walkthrough WILL ASSUME that you have it.

The car is mainly a convenience issue - it speeds up overland travel. Since there's no real time limit for completing the game, it is not required.

The military base is just included so that your character can gain experience.

  1. 1.01.11.2Optional areas

[Go to top]← Fallout 2 Walkthrough Arroyo →

Table of Contents

  • Character creation
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Fallout 2 Table of Contents Walkthrough

Table of Contents

  • Character creation
Rough Map
Notable Areas
  1. Bazaar
    1. Buster's Weapon Shop
    2. Slave Pen
    3. Rawhide Bar & Saloon
    4. Junkyard
  2. Downtown
    1. Gun Store
    2. Sheriff's office
    3. Repair Shop
    4. NCR Rangers' Office
    5. Small Bar
  3. Government Complex
    1. President's and Vice President's Offices
  4. Westin's Ranch
Notable Characters
  1. Doofus, he can watch your car
  2. Buster, he sells good weapons at absurdly high prices
  3. Ratch, he runs the junkyard
  4. Mira, she operates the Rawhide saloon
  5. Merk, a gangster
  6. Lenny, a barfly who is also a super mutant
  7. Sheriff Dumont, he's the head of the NCR Police
  8. Deputy Karl, a junior member of the police (he can tell you about the town)
  9. Felix, the ranch foreman
  10. Westin, he runs the ranch
  11. Dr. Henry, he can give you the mutagenic serum
  12. Dorothy, she runs NCR's power plant
  13. Toto, Dorothy's robotic assistant
  14. Jack, the crazed cop who wants to blow up the power plant
  15. Vortis, he owns the slave pen
  16. Elise, she heads the NCR Rangers
  17. Gond, a member of the Rangers (he's a super-mutant)
  18. Feargus, a member of the council and a spy for another band of raiders
  19. Gunther, President Tandi's aide
  20. President Tandi, leader of the NCR
  21. Police Officers
  22. NCR citizens
  23. Slavers and Slaves (in bazaar)
Notes
  1. Get the supercharger (blower) enhancement for the car, if you want to.
  2. Help Westin take care of the Brahmin. Also, expose the conspiracy between NCR and New Reno.
  3. Get the mutagenic serum from Dr. Henry and test it on Lenny.
  4. Talk Jack out of blowing the power plant.
  5. Offer to kill Vortis and his fellow slavers for the Rangers. Also, be sure to free the slaves.
  6. Inject the serum into Lenny. Kill Merk and Mira if they do decide to attack you.
  7. Offer to find the computer parts for President Tandi.
Quest Experience/Reward Table
  • Guard the brahmin: 1000 xp, $200
  • Tell Westin about the NCR-New Reno conspiracy: 2000 xp
  • Talk Jack out of blowing the power plant: 6000 xp, books
  • Inject the serum into Lenny: 1000 xp, Robo-dog
  • Kill the slavers: 1595 kxp
  • Join the NCR Rangers: 3000 xp

Introduction[edit]

Fallout 2 Wiki

The former Shady Sands, the present-day NCR holds little in common with its older incarnation. It constantly seeks to increase its influence and territory in the Fallout world.

Details[edit]

When you enter NCR, rest until the morning (the city is closed until morning; if you have high charisma and karma, you can enter the city at night). There should be a man walking around by your car; if you want, you can ask him to guard your car for $5. It's a really low amount of money for your piece of mind (however, I doubt that he really does watch it). Also, holster your weapons (tell your NPC's to do the same). NCR is a fine example of a Police State.

If you go to the northwest, there should be a junkyard with a robed figure standing next to several junky cars. You can talk to Ratch (he's the man in the robes), and you can also ask him to upgrade your car (a blower) for $1000. The blower (actually a supercharger) can make your car go somewhat faster. Enter the city for now.

When you're there, go to the south, and take a left in the first intersection that you see. Talk to the police officer standing next to the intersection (he's Sheriff Dumont; 'graying hair' is in his description). Ask him for work to do, and he'll give you some jobs that are available to you.

Go to the west until you reach an electronic gate with a cop standing behind it. Talk to the cop, and tell him that you have business to conduct with Westin about Vault City. He'll let you in. Once you're in the ranch, talk to Felix, and tell him that Sheriff Dumont told you to come in for some jobs. He'll allow you to come and talk to Westin. Once you're there, tell Winston that you're here for a job and that the Sheriff told you to come and talk to him about it personally. He'll tell you to watch his brahmin. Accept it, and then talk to Felix for he will direct you to the brahmin's grazing area. A few talking deathclaws will come, but will leave once they see you.

If you do take the job, a few talking Deathclaws will come. When they see you, they will leave. It's a particularly easy quest to do. You'll get $200 and some experience. Before you leave, talk to him again, and tell him about the NCR-New Reno conspiracy. Warsong outrider update. Leave the ranch to get some more work within NCR.

When you get back, go to the east, and enter the small building that is next to the intersection (southwest corner, actually), and talk to the man in the lab coat. Tell him that you are the Chosen One, and ask him about Cyber-Genetics. He'll describe the field for you, and then he'll ask you to inject some serum into a super mutant. Accept it, and then put the serum in Lenny. Save this for later. Oh yes, save the game for the next part.

If you go further to the east, you'll see a woman standing next to a robot. Talk to the woman, and she'll mention that Jack (a cop) wants to blow up the power plant. Tell her to lead you to the plant. Once you get there, immediately talk to Jack. The conversation path is somewhat difficult, so here it is: (I did this with 9 Intelligence; it might work with 7 -- also, some of the text is modified slightly)

OFJ (Officer Jack): Stay back! I've got a bomb!
You: Don't do it..there's always a better solution.
OFJ: Yeah, sure..what would you know about this?
You: Nothing. I don't know crap about your problems. You should tell me.
OFJ: What is this - some kind of a trick? ..
You: Who wants to kill you?
OFJ: That damn bitch Mira..she wants to kill me.
You: Who the hell's Mira?
OFJ: Like I said, my ex..she's still trying to screw me.
You: Whoa..that's unfair.
OFJ: No kidding. Now folks are going to listen to me.
You: Look. Think this through. Blow up this place..She wins, you lose.
OFJ: You really think so?
You: Yes, Jack. It is true.
OFJ: I don't know.
You: Now's your big chance. Stand her down.
OFJ: You're right..this wasn't the greatest plan anyway..

Afterwards, you'll receive a lot of experience and get some books as well. Now, head for the NCR Rangers building, which is directly to the south of the power plant (the building where you first saw Dorothy and Toto; they were standing outside).

When you enter the building, go talk to the woman clad in combat armor. Ask her what she does, and then tell her that you think slavers are the scum of the earth. Tell her that you want to join, and she'll tell you to free the slaves held up in the slave pen in the bazaar. Accept the quest. Also, if you go to the right and examine the table, you can get a map which you can sell for $500. Save, and head for the bazaar.

Once you're there, put the serum in your active item slot. Go to the bar, and inject the serum into Lenny. Also, if Merk is hiding out there, you'll enter combat mode. Kill Merk. Mira also might join the fight as well; kill her if she does. Head for the slave pen now. Once you're there, talk to the man wearing a cap. Offer to find him the NCR Rangers map for $500 (this is strictly optional, mind you..also, you won't get negative karma for doing that). After you get the payment, you can talk to the man wearing the metal armor for some information. Afterwards, kill all of the slavers. Head back for the NCR Rangers office.

Once you're back in the NCR Rangers office, talk to Elise, and tell her that you've freed the slaves. You'll get some experience. If you want the robo-dog as your NPC, go back to the building with the man in the lab coat. Tell him that the serum killed the mutant, and he'll give you the cyberdog. If you want the dog, talk to it and it'll follow you.

Go to the council hall, which is to the south. Once you're there, enter the building that is towards the right of the statue. Talk to the man wearing the cap, and tell him that you're here to see Tandi because of a job. (If you don't get the choice, you can talk to Sheriff Dumont and ask him for some honest work). Once you're in the building, talk to the man wearing the suit, and tell him that you're here to see Tandi. He'll allow you to gothrough.

Go and talk to Tandi (she's in the building a bit towards the north). Tell her that you have a way with words, and offer to find her the computer parts in Vault 15. You can optionally ask her some questions to familiarize yourself with NCR and its surrounding areas. Leave NCR for Vault 15. Also, if you're getting the supercharger enhancement, talk to the junkyard man before you leave.

[Go to top]← Vault City (revisited 4) NCR (New California Republic) Vault 15 →

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